Showing posts with label Amy Howard Wilson. Show all posts
Showing posts with label Amy Howard Wilson. Show all posts

Thursday, August 11, 2016

FORCE FIVE: A Return to Boyhood -- Complete with Giant Robots!

On a Monday afternoon in the autumn of 1980, my best friend Tina and I were huddled in front of her living room TV set, watching the 3:00 showing of our beloved anime series, Star Blazers. Tina and I had bonded not only over a love of that exceptional show (starring my dear friend, THE Amy Howard Wilson), but also our shared revelations that we were both writers. Tina wrote poetry, and remains one of my two favorite poets of all time, sharing top billing with Edgar Allen Poe. While supposed to be doing homework, we wrote and watched Star Blazers after school. At 3:30, a second episode was scheduled to follow. But, to our shock, a different show had usurped its spot. What we saw unfold was the first episode of something called Danguard Ace, the opening salvo of a series referred to as Force Five. Force Five brought together five separate Japanese animated adventures, most involving giant robots -- a different adventure each weekday. Mondays featured the aforementioned Danguard Ace, Tuesdays was Starvengers, Thursday was Grandizer, Friday the magnificent Gaiking. On Wednesdays, the focus shifted from giant robots to The Spaceketeers, about three cyborg warriors defending a princess on her quest to save the galaxy from a mysterious and deadly force.

Our initial reaction to Force Five was one of resentment -- as much as I'd always loved giant robots, the show cost us that second half-hour of Star Blazers. It also seemed somewhat lowbrow, even to my fifteen-year-old mentality, with robot pilots shouting out whatever action they were about to initiate -- "Dizer kick!" for instance, whenever Grandizer's Orion Quest planned to, you guessed it, kick at one of Vega the Strong's Saucer Animal enemy super robots. But as the weeks transitioned from autumn to winter, we got hooked. In April, I wrote a Gaiking fan fiction. Soon after, following a terrifying dream, I penned another. In October of 1981, I wrote "Promete Achieved", a Danguard Ace tale about the Danguard team long-last making its objective: reaching the Planet Promete, a satisfying conclusion denied us by the TV show. Over the course of my lifetime, I would pen six Force Five fan fics in all -- three Gaiking, two Danguard Ace, and one Starvengers. In the summer of 1982, at the age of seventeen, while bored and sweltering in the merciless heat, I moseyed into the garage and dreamed up a massive Force Five storyline that would unite all five universes. Its note card went into my catalog of unwritten ideas under the title "Endangered Mankind", and there it remained until May 9th of 2016.

Armed with a fresh pad of lined paper, a fountain pen with a full cartridge of ink, and a massive binder from the late 1990s, when I printed up all the technical specs and character write-ups on the show from a fan site no longer in existence, I started with Chapter One: "Monday" -- in which the Danguard Ace team faces their enemy, the malevolent Krell Corps, who are determined to reach Promete first. Then, I transitioned to Chapter Two: "Tuesday", giving the Starvengers their due against sworn enemies, the Pandemonium Empire. At the conclusion of both chapters, the super robots have mysteriously vanished, along with an equal number of their robotic foes. "Wednesday" shifted focus to the universe of Princess Aurora and her Spaceketeers, who have been dispatched to locate and stop emanations from the mysterious Dekos System that are causing mutations to animal and vegetable lifeforms. As they near, the energy waves prove too strong even for Aurora's cyborg defenders, hence the need to bring in allies able to survive Dekos. The four giant robots, each endowed with a temporary intelligence made possible by interactions with their human pilots, champion the cause, taking the fight to Dekos, where the sinister mastermind behind the mutations has been collecting a giant robot army of his own.


There was something supremely satisfying about returning to that wacky universe -- a story from so long ago, long last given its time to be written. But it was also beyond fun. I found myself eager to return to that world to play, and remembered as the heroes approached Dekos and the dark forces waiting for them there why I'd fallen so in love with the franchise back in the day. For the very first time, I wrote about Grandizer and The Spaceketeers -- the latter my least favorite of the five, though in this tale Aurora and company became the central crux behind the other four's mission. Writing "Endangered Mankind" in the background while working to other deadlines for paying and professional markets was a return to my youth. The story swelled to something epic, as I'd always known it would, even back in my seventeenth summer. By early July and the start of summer NaNoWriMo, I saw its long-dreamed conclusion, finally within sight as the robots stopped the broadcast of the mutation energy and returned from Dekos victorious.

On the first Sunday NaNo write-in, when members of our writers' group gathered in our living room to work on their July projects, I began the final chapter: "Saturday", which seemed an appropriate sendoff, and a fitting nod to all those Friday Gaiking cliffhangers from the day. I completed "Endangered Mankind" in a blur as my pen raced toward the ending, and fresh sheets flew off the notepad. Ninety-two pages long, my return to the Force Five universe for one final adventure was like a trip through time to the best days of my boyhood, and a great deal of fun to experience as I write on through my fifty-first year!

Sunday, August 31, 2014

How I Spent My Summer Stay-cation

(A typical day writing on the sun porch)
I've learned that in this part of the globe, summer usually means three short, hot months bookended by two warmish months, while the rest of the year belongs to winter.  It seems to me that we just came out of a very long, very cold winter when -30 degrees wasn't uncommon, and most of the time the thermometer hovered close to 0, and that the lovely, lush green realm that surrounds our house only just arrived. But the truth according to the calendar is that today is the last day of August. I blinked, and summer was gone.

The one big thing I have to show for the time is a lot of completed writing.  Finished first drafts in desperate need of filing have piled up atop one of my two big lateral drawer cabinets, and with summer unofficially over in a few short hours, my plan for the first week of unofficial autumn is to get those stories filed.  Back in June (was it really that long ago?), on the first hot day I remember, I started a wonderful week of free writing, something I've done too little of, and the results were tremendous.  Several of the stories I produced during that time have since found homes.  The same week, an interview I gave to the fine folks at Grey Matter Press came out -- it can be read in its entirely here.  I also learned that my ghostly historical short story "Drowning" is set to appear in their forthcoming anthology Death's Realm, one of only seventeen accepted from over 2,000 submissions!

Many of my summer days started in my Writing Room, a place I love, and ended on the old sofa on our sun porch, with its beautiful views out six tall windows.  I am seated there as I write this, looking out two at the fiery red maple leaves of a tree in the neighbor's backyard, already showing the first color before September's arrival.  Out here, while penning westerns, mysteries, a long detective story, M/M romance, writing about robots and things that go bump in the night, I sipped copious amounts of iced coffee from tall, sweating plastic cups, as well as a brand of blueberry bubble water I discovered at the local grocery store in July.  I submitted to numerous markets, and a lot of my babies came home with contracts in hand.  In the thick of so many completed projects, I also wrote a screenplay, my second for the indie Hollywood filmmaker who filmed the first bearing my byline in June.  That first feature film is presently being color-corrected and edited for sound out in Tinseltown, and there are rumors of an autumn screening in the not-too-distant future.

As stated, Robots were a big part of my summer.  They have, in fact, been a prevalent theme since my boyhood, when iconic mechanical men like the Robinson Robot from Lost in Space and other
favorite TV shows forever influenced both my life and my pen. The release of my collection of three novellas, Tales From the Robot Graveyard, is another event I look forward to in the fall.  In my book, which boasts an amazing cover by Eric Chu, conceptual artist on the new Battlestar Galactica:
               
·                Two brothers—one human, the other manufactured—test the limits of family loyalty in a dead city that harbors diabolical secrets in “Ghosts and Robots”.
·                 Mad technology decimated the Earth.  Could an even madder one save it when mechanical emissaries arrive bearing gifts in “Robot Kind”?
·                 And in “The Long Frost”, on a planet of ice, somewhere between man and machine, lies one last desperate hope for survival.

In addition to the bling from Eric Chu, the book will feature a blurb from Amy Howard Wilson of Star Blazers fame, and an inaugural poem from my good friend, poet Esther M. Leiper-Estabrooks.  I'm beyond excited to see the book's release and have had so much fun writing the tales, one of which ("The Long Frost") dates back almost to the beginning of my writing dreams.

August was a delightful month, with not one but two Sunday writers' group parties/cookouts, and numerous weekend guests (in part to enjoy Yard Sale, the newest play written, directed, and produced by my friend and fellow writers' group member, Jonathan Dubey).  On the 1st, we spent a day beyond the notches in the town of North Conway, eating Chinese buffet for lunch, shopping for office supplies -- I picked up some great composition notebooks, which I've since used voraciously for my summer literary adventures -- and taking in the first showing of Guardians of the Galaxy, which we all loved.  

(Summer drafts done, edited, and submitted to be filed)
For the second summer in a row, we made due without the need for air conditioning.  Our house boasts lots of windows and four ceiling fans (one in my Writing Room), and the two box fans more than made up for days and nights when the temperature soared into the upper 80s (not once did we pass into the 90s). The smells of summer -- roses from the giant Lovecraftian menace in the backyard, newly mowed lawn, the green veldt that surrounds Xanadu, our home on the hill -- were welcome, and in abundance. There was even a bear sighting in late June, when a curious hulkster moseyed down from the woods behind our home in search of picnic baskets and, sensing we keep our garbage in the small shed attached to the back of the house, just beyond the far wall of my Writing Room, employed brutish strength to snap off the latch.  It was all very exciting and, no doubt, fodder for my future stories.

(Our very own black bear, seen crossing the neighbor's yard)
I'm sad to see the summer end. Forget the insane cost of heating oil that looms not far down the road, the oppressive cold that is surely coming, the short, gray days that define winters in the North Country.  I'm going to miss sitting out in the cozy, sunlit warmth of my other office, where so many of the season's stories were composed -- the short, long, and screenplay alike.  I loved the heat, what there was of it, and the green, and the occasional Sunday afternoon writing with the Red Sox game playing on the flat-screen. But winter has its own charm, too, and I look forward to the work I'll be doing nestled in my beautiful Writing Room with the cube heater on.  And first, there's autumn to enjoy, brief as it surely will be, with all those crisp days, falling leaves, and the mysteries of Halloween to enjoy and write about!                 

Saturday, June 7, 2014

Interview with STAR BLAZERS' Amy Howard Wilson Part II

(Amy Howard Wilson and new husband David, a
Star Blazers devotee!)
It has been a thrill over the years to interview and meet nearly all of my childhood -- and adulthood -- icons. My favorite actor, Martin Landau, graciously gave me over an hour of his time, one on one, during the summer he was doing press junkets for the first X-Files movie. Kate Mulgrew was always available during my stint writing for the Sci Fi Channel's magazine -- and was even so kind as to pen a stunning blurb for the cover of The Fierce and Unforgiving Muse: Twenty-six Tales From the Terrifying Mind of Gregory L. Norris two years ago.  The late, great director Robert Wise -- he of such classics as The Day the Earth Stood Still, West Side Story, The Sound of Music, and the first big screen Star Trek movie -- shared with me special effect stories about the famous 'breathing door' scene in the classic The Haunting for my article in Cinescape Magazine (the door was made of styrofoam, and all that wonderful crackling of wood the result of a man pushing against it from the other side). While flying from Boston to L.A. and the set of Star Trek: Voyager, I happened to glance over at the man sitting next to me. Who was he? None other than seaQuest DSV star John D'Aquino -- my favorite actor from what was, at that time, one of my favorite TV shows.  I introduced myself, and John and I spent that five-hour flight getting to know one another, mostly via anecdotes about his seaQuest experience. Two days after landing, John and I were enjoying breakfast at the Roosevelt Hotel with my best friend and oft writing partner, Laura A. Van Vleet. After breakfast, he took us for a spin around the Hollywood Hills in his convertible, showing us some of the must-see sights of beauty hidden above Tinseltown.

Imagine my elation when, after the phone call went through, the voice from the other end of a new connection transported me back in time to so many afternoons spent cross-legged on the floor, my focus glued to the TV and the latest Star Blazers episode.  I was speaking with "Nova", one of the most beloved heroines in all of Science Fiction, as voiced by actress Amy Howard Wilson.  Ms. Wilson is not only a delight who instantly made me feel like an honorary member of the Star Force, but earned super-duper extra points among the most celebrated of celebrities for her generosity -- our first chat, taped on the flip-side of the cassette containing the Robert Wise interview, was lost to a series of warps.  She graciously gave me a second interview.  "We'll just refer to the first as a table read," she said.  Truly, a superstar burning brightly among the galaxy it has been my pleasure to meet and write about.

You didn't know if viewers would tune in to Star Blazers?
AHW: It was on for about a year, but they kept switching the air times.  It came on at three in the afternoon, and then 6:30 in the morning.  I didn't even see any of the completed episodes during the production.  What happened was that we came into the studio, we'd do our chunk of dialogue, and once that was done, we'd go on to the next episode.  We might knock out four or five shows in a day. Ken Meseroll, who played "Derek Wildstar" or Tom Tweedy -- "Mark Venture" -- would do their stuff, and then they'd mix it all together.  We didn't see the whole series until it started to air.  And then they changed the air times!

(Argo, make us proud!  Me, with my six original Star Blazers fan fic novels and
ten short stories)
I was out auditioning for other stuff.  That's the nature of the business -- you go on to your next set of auditions.  The only people we really knew were watching the show were mom and dad and our family, our friends, our cousins. We didn't know if it was going to last, to continue in reruns. After a year or so, it was gone.  I couldn't find it anywhere.  At the time, a VCR cost about a thousand dollars.  There were no Blockbuster Video stores, no Suncoast.

Fast forward several years --
In 1995, I got a call from my brother-in-law.  My nieces at that time were huge Pokemon fans, and they'd gotten to talking one day about how their Aunty had done this show called Star Blazers.  They went on line to see what they could find about the show.  He said, 'You're not going to believe what we found!' So I logged on and started looking and found website after website designed by fans who absolutely loved the show.  The one that caught my eye was The Wave Motion Webpage [named after the Argo's engine system and also its mother-of-all-weaponry, the Wave Motion Gun].  I clicked on a link to send an email to the webmaster and introduced myself, telling him how glad I was to find the page.  I got a reply: "Hi, are you SERIOUS?!" He started asking me questions and had forwarded my message on to other people, who started sending me emails -- asking me serious technical questions like how the ship was designed, who drew this specific character. They were diehard fans!  We did the show in 1979, it aired in 1980 through '81.  Fifteen years after, I found the website and then got an email from one of those fans who wanted to put me in touch with a guy named Dave Merrill.  Dave ran a fan convention called Anime Weekend Atlanta.  And then I found myself there, at this convention. The following year at the same con, I met my lovely husband Dave.  So you could say that Star Blazers brought us together.



One clearly senses that you take the excellent work you've done as Nova and, even more, your level of commitment to fans, with a level of seriousness that is, frankly, inspiring. You're never too busy to sign an autograph -- or give a second interview after the first gets planet-bombed!
In this business, you can be forgotten about tomorrow.  I don't want to be forgotten -- and I don't want Nova to be forgotten about, either.  Lucille Ball and Angela Lansbury, their careers spanned fifty and sixty years worth of awesome performances.  They did good, quality work.  Those are the people I have as my role models.  The work could last half an hour or ten years.  You never know.  So when you start getting complacent and arrogant...I've seen that happen and I don't ever, ever want anybody to regard me that way. It touches me when I hear that fans are now watching the show with their grandchildren!  I look back and think...I've been doing conventions for seventeen years now because of this one role.  After all of this time of Star Blazers not being on the air, there's no syndication, no rerunning -- except for the week or two it ran on Toonami or the SyFy Channel -- and fans are still so enthusiastic.  It's a phenomenon.  I'm extremely proud of that.

Heartfelt thanks to Ms. Wilson, who has also agreed to pen a cover blurb for my forthcoming Tales From the Robot Graveyard.

Tuesday, June 3, 2014

Interview with STAR BLAZERS' Amy Howard Wilson Part I

(An actual cel from one of the Yamato films of "Yuki", aka, "Nova" given to Ms. Wilson
by Meri Davis, chair of A-Kon)
I was fourteen that autumn, flipping channels in the basement TV room. Our set was hooked up to cable -- a new concept for the time. Gone was the static and snow of rabbit ears, and suddenly displayed in vibrant detail across the screen was an amazing image: that of a powerful space battleship as it readied to leave Earth's solar system on an as-yet unknown (to me) mission. Without any other fanfare or preparation, I entered the universe of Star Blazers, a timeless story of love, honor, and sacrifice that unfolds across deep space as the crew of the Earth Defense Force flagship Argo attempts to save the human race and our beloved Mother Earth from mysterious would-be alien destroyers. Over the course of the first twenty-six episodes in which the Star Force's Captain Avatar, Derek Wildstar, Nova, Mark Venture, robot IQ-9, et al battle to reach the planet Iscandar in the distant Magellanic Cloud for a machine capable of removing the deadly radioactivity unleashed by planet bombs fired by the alien Gamilons, I found myself captivated, stirred -- and desperate to know if the crew would succeed in their mission to save our planet and people from extinction.  It was fairly mature territory for an afternoon cartoon to explore (or any medium, for that matter), and I was forever changed as a result. Oh, the misery of Friday afternoons, especially when, upon her approach to Iscandar, the Argo's crew learn they're also traveling to sister world Gamilon and a trap from which no escape seems possible -- with no resolution forthcoming until the following Monday!  I routinely raced home from the bus stop to be sure I was in front of the tube by three in the afternoon.  When the fine folks at WSBK- TV 38 switched broadcast times to 7:30 weekday mornings, I routinely missed the bus.  No more so after the Star Force returned home with the radiation-removing Cosmo DNA device, only to find themselves under attack by the ruthless Prince Zordar and his mighty war machine, the Comet Empire, for the series' next run of twenty-six episodes. The emotion and gravitas of Star Blazers filled my days with thoughts of the world's bigger pictures, and still does.  There are scenes and scores from many of the episodes that conjure tears to this day. I'm listening to one now as I write this.

Star Blazers, adapted from the popular Japanese anime Space Battleship Yamato, remains one of the most powerful influences of my life.  Along with Gerry Anderson's brilliant outer space parable Space:1999 and the original Battlestar Galactica, the three series formed something of a trinity that turned my imagination -- and, soon, my pen -- in the direction of outer space.  I had Star Blazers dreams and wrote original fan fiction as a result, short stories and even novels in the Star Blazers universe, starting with Against the Legions of the Red Sun, a twenty-six chapter novel, my version of a third season, post-Comet Empire.  I eagerly awaited the real third series, which was promised but never delivered to our TV screens.  At my very first con in Boston right before I turned eighteen, I snapped up buttons in the dealer's room and attended a screening of the Arrivaderci Yamato movie in Japanese, up in the Gamilon Headquarters Suite.

I loved Star Blazers.  And I love it still.
(Season One, a beloved permanent addition to my Writing Room)

So imagine my glee when I connected with the brilliant actress Amy Howard Wilson, who provided the voice of Nova, one of the most beloved and heroic icons in all of Science Fiction. Ms. Wilson was kind and gracious enough to share with me her experiences -- and to take me back in time to the studio, on board the very Argo herself.

How did you land the role of "Nova" in Star Blazers?
AHW: In high school, I was bit by the acting bug and went to the American Academy of Arts for two years.  It was a great program.  I learned how to fence, dance, took vocal and voice classes, all that great stuff.  When I graduated, I still didn't have a real good idea of how the business side of everything worked, so I decided rather than to head for auditions off the bat I'd see if I could get work in related aspects of the industry.  I worked as a receptionist for a casting agency, and then as a sales rep for a jingle writer -- he wrote the jingle for 8 O'Clock Coffee.  When Star Blazers came around, I'd taken a clerical job working in the front office of the Weist-Barron School for TV and Commercial Acting.  I was answering phones and taking a voice-over class.  Tom Tweedy, who voiced "Mark Venture", and Eddie Allen, who voiced Gamilon Leader "Desslok", were also taking classes at the school.  A casting director named Kit Carter called the school looking for non-union talent for this new Japanese cartoon.  They didn't even have a working title at the time!  When they asked us if we were interested in auditioning, I shot my hand up. They did two days worth of auditions for the women, and I was the last one to go in. I don't remember much after that apart from a couple of days of anxiously waiting for the phone to ring.  And when it did, I was a very happy girl!  And here we are today.

What was the studio like?
The studio was called Film Sound, and was located between 41st and Lexington in New York City.  It was a tiny, tiny studio.  As I recall, it was only about fifteen by thirty feet.  In the booth, the only things we had room for were a small table and a chair.  The mic was mounted right on the table. There was a huge TV set outside the window so we could watch the time coding, the animation, the cue beats.  It was really, really interesting.  I had never experienced anything like that before.  All that technical stuff was a real learning curve.  We had to watch for the right cue, listen for the beeps in the headphones -- three beeps, and you had to start speaking where the fourth beep would have been.  You had to stay in character.  Our sound engineer, Jim Frederickson -- back then, we didn't have computers and nifty software packages to be able to fix things in post production -- had to rewind the tape every time we screwed up a line.  Jim had a tape of funny sound effects, and after having to rewind the tape thirteen or fourteen times, he'd know we were growing frustrated and would play one of these silly, crazy noises, like a duck quacking or a whistle, to break the tension.  And on the very next take, we'd get it right.  More often than not, each of us would do our section of the script, just our lines, individually.  It was particularly trying, dubbing from English to Japanese, because the two languages didn't always line up -- which made for some funny ad-libbing, depending upon how long the scene ran.  It was the most economical way of doing things.  For a big production house like
(The lovely Amy Howard Wilson, Center, with Kenneth Meseroll, " Derek
Wildstar", L and Eddie Allen,  "Desslok" R)
Disney or Warner Brothers, they can afford to have their entire cast sitting there, animating to the audio track. This was the reverse. There were quite a few rewrites that had to be done on the spot.  You could be speaking, emoting, and the little mouth on the big TV monitor would stop moving while you still had lines to record.  Or you'd finish your lines and the little mouth would still be moving.  Writers would then adjust the dialogue. To have the entire cast sitting around waiting for one of us to have our lines adjusted, they would have gone broke.  It was a very small production.

With far-reaching magic!
We were on the heels of all the big name shows that had been done before, like Speed Racer and Astro Boy.  But this was new, different.  It was a series where rather than being self-contained and episodic, where you could watch the show out of sequence, in the case of Star Blazers you had to watch every episode, which led to the one following it and referred to the one before it.  It was breaking new ground as far as Japanese imported animation.  We didn't know if anybody would be watching.

To Be Continued...